83

Lesson 83 of 84 ยท Simple Machines

Lessonโญ 30 XP๐Ÿ› ๏ธ Engineer Shop

Swinging on Swings (Part 3)

Swinging on Swings (Part 3)
๐ŸงชLab Brief #83

Simple Machines.

๐ŸŽฏ Your mission

Understand the idea. Then look for it everywhere.

โšก The twist

Constraints make you more creative, not less.

๐Ÿคฏ

Mind = Blown

๐Ÿ› ๏ธ The first computer bug was a literal moth stuck inside a machine in 1947.

๐Ÿ”ฎ

Make a hypothesis first

Before you test: how many tries until it works?

What You'll Learn

A door opens when you push or pull the handle. Which does your door use?

Key Words

  • fall
  • bounce

Steps

Step 1 โ€” Read

Say the vocabulary words out loud. Can you repeat them?

Step 2 โ€” Do

Roll a ball down a ramp. Try making the ramp steeper. What happens?

Step 3 โ€” Observe

Use your eyes, ears, and hands to explore. What do you notice?

Step 4 โ€” Record

Color a picture to show what happened.

Check Your Understanding

Question 1

1 of 3

Do heavy things or light things fall faster?

๐ŸŒ

Where you see this in real life

Every bridge, building, and gadget you've ever used started with this.

๐Ÿ†

Stretch Challenge

Try this in real life this week.

Find something that's broken at home and try to figure out *why* it broke.

๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘ง

For the dinner table

โ€œWhat's something around the house you'd redesign โ€” and how?โ€

๐ŸŽฏ

Next Smart Experiment

We'll pick an experiment that matches exactly how you're thinking right now.

๐ŸชจShare card

Share this experiment

Send it to a parent who's looking for a 10-minute kitchen science win.

๐Ÿ–จ๏ธ

Checkout complete lesson on Simple Machines for Pre-School

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