53

Lesson 53 of 84 ยท Simple Machines

Simulationโญ 30 XP๐Ÿ› ๏ธ Engineer Shop

Swinging on Swings (Part 2)

Swinging on Swings (Part 2)
๐ŸงชLab Brief #53

Simple Machines.

๐ŸŽฏ Your mission

Push the limits. See what changes.

โšก The twist

Constraints make you more creative, not less.

๐Ÿคฏ

Mind = Blown

๐Ÿ› ๏ธ The first computer bug was a literal moth stuck inside a machine in 1947.

๐Ÿ”ฎ

Make a hypothesis first

Before you test: how many tries until it works?

What You'll Learn

A door opens when you push or pull the handle. Which does your door use?

Key Words

  • fall
  • bounce
  • spin

Steps

Step 1 โ€” Read

Say the vocabulary words out loud. Can you repeat them?

Step 2 โ€” Do

Roll a ball down a ramp. Try making the ramp steeper. What happens?

Step 3 โ€” Observe

Use your eyes, ears, and hands to explore. What do you notice?

Step 4 โ€” Record

Color a picture to show what happened.

Check Your Understanding

Question 1

1 of 3

Do heavy things or light things fall faster?

๐ŸŒ

Where you see this in real life

Your phone, your bike, your shoes โ€” all designed with this idea.

๐Ÿ†

Stretch Challenge

Try this in real life this week.

Build something โ€” anything โ€” out of stuff in your recycling bin.

๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘ง

For the dinner table

โ€œWhat's something around the house you'd redesign โ€” and how?โ€

๐ŸŽฏ

Next Smart Experiment

We'll pick an experiment that matches exactly how you're thinking right now.

๐ŸชจShare card

Share this experiment

Send it to a parent who's looking for a 10-minute kitchen science win.

๐Ÿ–จ๏ธ

Checkout complete lesson on Simple Machines for Pre-School

Get the full Simple Machines track as a printable PDF โ€” all lessons, worksheets, and answer keys.

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