Lesson 11 of 84 ยท Simple Machines
Lessonโญ 30 XP๐ ๏ธ Engineer ShopWhat Can a Magnet Pick Up?
Simple Machines.
๐ฏ Your mission
Understand the idea. Then look for it everywhere.
โก The twist
Constraints make you more creative, not less.
Mind = Blown
๐ ๏ธ The first computer bug was a literal moth stuck inside a machine in 1947.
Make a hypothesis first
Before you test: how many tries until it works?
What You'll Learn
A magnet has two ends. One end attracts and the other end pushes away!
Key Words
- stop
- start
Steps
Have a grown-up read about Simple Machines to you.
Push a toy car gently, then push it hard. Which push made it go farther?
Look closely! What do you see?
Draw a picture of what you learned today.
Check Your Understanding
Question 1
1 of 3Can a magnet pick up a penny?
Where you see this in real life
Every bridge, building, and gadget you've ever used started with this.
Stretch Challenge
Try this in real life this week.
Find something that's broken at home and try to figure out *why* it broke.
For the dinner table
โWhat's something around the house you'd redesign โ and how?โ
Next Smart Experiment
We'll pick an experiment that matches exactly how you're thinking right now.
Share this experiment
Send it to a parent who's looking for a 10-minute kitchen science win.
Checkout complete lesson on Simple Machines for Pre-School
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