65

Lesson 65 of 84 ยท Push and Pull

Simulationโญ 30 XP

Wheels Go Round and Round (Part 3)

Wheels Go Round and Round (Part 3)
๐ŸงชLab Brief #65

Push and Pull.

๐ŸŽฏ Your mission

Play with the model. Break it. Understand it.

โšก The twist

Nature loves to surprise the careful watcher.

๐Ÿคฏ

Mind = Blown

๐Ÿ”ฌ The more you look, the more nature shows you.

๐Ÿ”ฎ

Make a hypothesis first

Before you start: write down what you think will happen, and why.

What You'll Learn

Wheels help things move more easily. Bikes, cars, and skateboards all have wheels.

Key Words

  • fast
  • slow
  • roll

Steps

Step 1 โ€” Read

Ask a grown-up to explain today's topic: Push and Pull.

Step 2 โ€” Do

Build a tower with blocks. How tall can you make it before it falls?

Step 3 โ€” Observe

Draw a picture of what you see.

Step 4 โ€” Record

Share what you learned with someone!

Check Your Understanding

Question 1

1 of 3

Does a magnet stick to wood?

๐ŸŒ

Where you see this in real life

This shows up in your everyday life more than you'd think.

๐Ÿ†

Stretch Challenge

Try this in real life this week.

Try one experiment in real life this week โ€” even a tiny one.

๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘ง

For the dinner table

โ€œWhat's the most surprising thing you learned today?โ€

๐ŸŽฏ

Next Smart Experiment

We'll pick an experiment that matches exactly how you're thinking right now.

๐Ÿฆ Share card

Share this experiment

Send it to a parent who's looking for a 10-minute kitchen science win.

๐Ÿ–จ๏ธ

Checkout complete lesson on Push and Pull for Kindergarten

Get the full Push and Pull track as a printable PDF โ€” all lessons, worksheets, and answer keys.

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Wheels Go Round and Round (Part 3) โ€” Push and Pull | Kindergarten Science | LittleActivity | LittleActivity